Rockstar Games and parent company Take-Two Interactive are confident that next-gen hardware will make for a successful switch.

And that can only mean good news for the future project set to be featured on the PS5 and Xbox Scarlett, with many expecting GTA 6 to be among them.

Not only will that make it possible to offer the most complex and engrossing Grand Theft Auto game ever, but it will also provide new possibilities for GTA Online.

The multiplayer mode remains very popular on PS4, Xbox One and PC but has hit a bit of a wall when it comes to new content.

Rockstar Games has done a great job of squeezing a varied amount, even if some of the businesses you can buy remain quite similar.

But there are apparent limitations holding back GTA Online and what it can do, having been initially designed for Xbox 360 and PS3 systems.

So the next Grand Theft Auto game could prove a massive leap forward and potentially one of the most complex games ever made.

Without knowing the scope of the project, it’s hard to say for sure if this will prove accurate.

But Take-Two Interactive president Strauss Zelnick clearly sees the future AAA games as becoming bigger and better.

Speaking at a recent Goldman Sachs entertainment event, Zelnick touched on the subject of indie games and how their popularity impacts the market.

These more modest projects can bring huge rewards but ultimately can’t take on the biggest developers in the industry.

“I don’t think that puts pressure on the Grand Theft Autos of the world, which require many many people and a very significant financial investment to make over a long period of time,” Zelnick said, via Tweak Town.

“And there’s no evidence that that’s the case. In fact, to the contrary: I think it’s becoming more complex, more difficult and more expensive to make really top-tier titles.

“There’s no direct competitive business between a modest independently-budgeted title and a big frontline title from a major publisher.”

And Zelnick also revealed more on how new from Sony and Microsoft could change things.

Far from being negative and costing more to use new tech, Zelnick, via Games Industry, believes that next-gen will prove very positive for the creative side.

“We don’t really expect material cost changes with the generation,” Zelnick added.

“Every time we have new technology which allows us to do more, developers want to do more and that can cost a bit more. But our current expectations are not that you’ll see a cost spike.

“The days of the sine curve waxing and waning in the interactive entertainment business around hardware cycles… those are long gone.

“The transition from last-gen to current-gen was not taxing for us, or for the industry. It’s really the first time the industry’s gone through one of these transitions without someone going bankrupt.

“The world has changed. When we consider a console release, the PC format can be 40% or 50% now of that revenue. Ten years ago, that number was 1% or 2%.

“Clearly, the world is changing. A previously closed system is indeed turning into an open system. That means hardware is going to look more like hardware and less like hardware taxing software, which is great news for us.

“I think it creates real opportunity, and we don’t see it having any negative influence whatsoever on our business or our catalogue.”

These quotes weren’t made in direct reference to the next Grand Theft Auto game but clearly show that Rockstar Games won’t be scared of taking on the challenge of developing for PS5 and Xbox Scarlett.